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Bromance of the Three Kingdoms

The Dynasty Warriors video games, regardless of their obvious absurdity, typically make a reasonable effort at being traditionally precise. You can, in series tradition, flatten ten guys with the push of a single button; but you can also attempt– and fail– to conserve an associate’s life in one specific battle, just to look it up on the internet and discover that they actually died there on that same battleground in real life.

Dynasty Warriors: Godseekers is a departure from the norm in that it carefully follows the exploits of renowned warrior Zhao Yun as he investigates a spooky cavern with his old good friend, Lei Bin, only to awaken an ancient god who provides him the power to affect the minds of others and control them in fight. This, as far as we’re conscious, is not an accurate retelling of true real-life occasions, however rather Godseekers’ narrative validation for being a turn-based strategy video game instead of the typical hack-and-slash fare.

Not that such an excuse is particularly required; Dynasty Warriors has actually trodden comparable ground prior to with Koei Tecmo’s heavyweight strategy series, Romance of the Three Kingdoms, though its huge depth makes it off-putting for many. Godseekers, on the other hand, shares much more in common with Koei’s more accessible Kessen and Dynasty Tactics series, but it’s been a long period of time given that we’ve heard from either of those. So, a return to a slightly less hardcore approach here is more than welcome.

So, rather than controlling a single basic and sprinting around ancient China carving up numerous armed however frightened peasants– rather an undesirable task, when you consider it– you instead take control of a variety of Generals on a giant square grid. Most of the Generals go and come as the story advances, with the focus practically totally put on childhood buddies, Zhao Yun and Lei Bin.

Godseekers does a great task of adjusting the essential concepts of the mainline Warriors titles. Typically, the series is everything about discovering your character’s moveset so that you understand which attacks are best to utilize when you have an orderly queue of enemies in front of you; or an entire crowd of them; or you’re dueling with a single opponent General. Despite the series’ credibility as a button-masher, understanding the location and range covered by each attack is the essential to higher-level play.

This is echoed in Godseekers, where, instead of fighting enemies one-on-one a la Intelligent Systems’ Fire Emblem series, a lot of your characters’ available attacks will cover a variety of squares on the grid. It pays to view opponent developments and to make sure your systems are all appropriately placed to damage as numerous opponents as possible based upon the location covered by their attacks. More damage bonus offers are granted for attacking systems from behind or the side, and the series trademark musou attacks are present, needing a little time to charge up but eventually desolating a big area.

The genuine star of the program, nevertheless, is the Sync Gauge, which fills up as you deal standard damage to opponents on the field. Once it’s completely charged you can ‘Synchronize’ your units, which gives you a variety of big benefits. First, any systems in a set development with your currently-selected character are allowed to act again if they’ve currently acted in the current turn, giving you a substantial advantage. Second, and more importantly, you can unleash a Synchro Attack, where all of your systems within the formation go definitely wild at any enemies in a nine-square location of your choosing, while you consistently mash the X button to increase their damage output.

If prepared properly, you can wipe out half the opponent’s forces in one go, and do sufficient damage to entirely charge the gauge once again; don’t be surprised if you find yourself tearing your shirt off and roaring like an ape at the numbers flying from your tv.

The concept of players actually ending up being invested in any of the characters or the game as a whole seems improbable
You’ll likewise find yourself getting extremely bored enjoying your enemies’ and allies’ turns play out on screen. A convenient fast-forward button has been provided, but the 2nd you press it you’ll instantly lose track of what’s occurring as enemy units begin magically teleporting all over the place. It would’ve been far more helpful to have a middle ground in between the standard action and the fast-forwarded speed, so that you can avoid the dull drudge while also monitoring the chess-like antics.

On the other hand, beyond fight, there’s an alarming amount of discussion to sort through, and its appeal wears thin very rapidly. Veteran Dynasty Warriors fans are used to the limitless talk of honour and how super-tough everybody is, so they may really value the daft supernatural twist on the traditional yarn, however the majority of it is the same stuff the series has depicted numerous times previously. Beginners, meanwhile, would likely find themselves entirely bewildered by the whole thing.

The game also does little on a mechanical level to endear you to any specific character. The bad dialogue is one thing, but the game’s systems surrounding character improvement typically feel unneeded at finest.

None of this is helped by the reality that, although Zhao Yun and Lei Bin are a long-term component throughout, you’re otherwise dealing with a turning cast of characters. Just invested all your loan on upgrading Liu Bei’s swords? Congratulations! He’s now wandered off for the next three objectives.

Regardless of the occasional high points of the game’s battles, the concept of players in fact becoming purchased any of the characters or the video game as a whole seems far-fetched. Compare this to the Fire Emblem series, where players establish personal favorite characters thanks to the snappy dialogue and detailed systems that govern fight capabilities and social interactions in tangible methods. In this context, Godseekers all of a sudden loses.

As entertaining as Godseekers can be, you need to wonder who you might gladly suggest it to. It’s not going to attract any new Dynasty Warriors fans, nor will it satisfy fans of the primary video games, effectively making any possible players a niche within a niche. The appeal of being able to play the Vita version on the go is excellent, but even then you’ve also got access to the similarity XCOM, Disgaea, Steamworld Heist and Frozen Synapse Prime, all broadly similar titles that are simpler to suggest.

Therefore, any recommendation that you need to get Godseekers features significant caveats. If you really like Dynasty Warriors and you’re jonesing for a new strategy video game to obtain into after tiring all the other brilliant ones offered, it’s worth an appearance. That’s barely adequate of a recommendation in a strategy category complete of far better crafted games, is it.

The game likewise does little on a mechanical level to endear you to any specific character. The bad discussion is one thing, but the game’s systems surrounding character improvement frequently feel superfluous at finest. In spite of the periodic high points of the video game’s fights, the idea of players in fact becoming invested in any of the characters or the video game as an entire appears far-fetched. It’s not going to draw in any new Dynasty Warriors fans, nor will it please fans of the primary video games, efficiently making any prospective players a specific niche within a niche. If you truly like Dynasty Warriors and you’re jonesing for a new strategy video game to get into after exhausting all the other fantastic ones offered, it’s worth an appearance.

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